This is a Complete Project of two University students, and its completely a copy of the project and its published because of its specialty within Embedded system designs.
Thanks Adam & Kerran...
We have created a real-time video object tracking / shape recognition device, and a fun game library to demonstrate its abilities.
"a real-time video object tracking / shape recognition device, and a fun game library to demonstrate its abilities"
For our project, we wanted to push the video sampling and processing capabilities of the ATmega644 8-bit microcontroller. Using a high-speed analog-to-digital converter as an input device, we were able to sample a reasonably high-resolution grayscale image from a color camera's video output. Using this grayscale image, we are able to track objects and recognize shapes that stood out from the background by a customizable threshold.
From this system, we created a game called Human Tetris to show the shape recognizition capabillity. In this game, players must contort their bodies into shapes displayed on screen in a given amount of time. To demonstrate the potential for our device to expand to a larger game library, we also implemented a port of Brick Breaker. This game shows off the object tracking capability, where players must physically interact with the bouncing ball to keep it on screen and break bricks.